silos of lego

A focus on values

 

 

Over recent years, child computer interaction (CCI) research has pushed the agenda for interaction design, embedding the contributions of children throughout the design process. Researchers are teasing out and critiquing the roles that children are proposed to play and the impact this has on their contributions (see for example Alison Druin’s work on the hierarchy of roles, 1999). What is less clear, particularly for children who have neurodiverse profiles, is how their contributions actually impact on design decisions in practice. This leads me to side-step and explore what we are actually expecting from kids in research.

 

I’ve mentioned in previous posts that we as adults cannot begin to assume what children might want from their technologies without asking them, which pretty much just repeats and reinforces the direction of recent qualitative CCI research. What I have struggled to gauge is how we begin to describe children’s meaningful contributions in terms of reflecting what is important to them and what we call this.

 

I’ve noted that some researchers, particularly those working in the fields of co-design (or related) are exploring the notion of values. It is increasingly becoming apparent that defining the term ‘values’ is a tricky task as any variation on its definition consequently impacts on its exploration.  But how can we investigate it if we can’t define it? Surely there’s some synergy to be had!

 

This post isn’t intended to be a review of the literature so I won’t be defining and cross-referencing here (but look out for that soon).  This post is intended to shine a light on adult expectations for what we think children will want to share (overtly or indirectly) then challenge this so that we can once again reflect on all the things that actually reflect meaningful life experiences for children that we miss – because we define in narrow terms.

 

Confused, right?  Well, yes.  It’s a muddy topic that has silos of mind-blowing advancements which are just that; self contained and not quite applicable for real-life cases that challenge predefined scenarios.

 

More on this topic to follow in later posts.

 

.silos of lego

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